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John Snead

From Wikipedia, the free encyclopedia

John Snead is a freelance role-playing writer who lives in Portland, Oregon. He studied math and history (B.A.) and cultural anthropology (MA). He has been gaming since 1980 and became a full-time designer and writer of role-playing games in 1998. Snead has worked for Chaosium, White Wolf, Last Unicorn, and Green Ronin, and Onyx Path.

Early life and education

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His education includes majors in Mathematics and History and minors in Classics and Physics from Washington University in St. Louis as well as a M.A. in Cultural Anthropology from the University of Wisconsin–Madison.[1]

Career

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John Snead did some of the early work on Chaosium's Nephilim game line.[2]: 93  He has also done work for White Wolf and Last Unicorn Games.[2]: 372  Snead approached Green Ronin Publishing with his idea for a romantic fantasy role-playing game, Steve Kenson worked with him to produce it as Blue Rose (2005), the second OGL-based game published by Green Ronin.[2]: 372  He came up with the initial idea and setting for and wrote a significant portion of Blue Rose,[3] and has written large amounts of Exalted, Trinity and Mage: The Awakening, as well as work on many other games.[4] Snead is the developer for Onyx Path Publishing's science fiction game Trinity Continuum: Æon.[5] Æon is a revised version of the Trinity role-playing game.

References

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  1. ^ "John Snead's educational background". Archived from the original on 2012-02-16. Retrieved 2012-11-25.
  2. ^ a b c Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
  3. ^ "Blue Rose Visions: A Developer's Journal". Archived from the original on 2009-03-01.
  4. ^ A partial list of RPGs John Snead helped write
  5. ^ John Snead is the developer for Æon
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